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Takahashi, Yoshikazu
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Takahashi, Yoshikazu
Strength: 61
Defense: 50
Speed: 50
Spirit: 61
Stamina: 111
Reiatsu: 222
Total EP Used On Stats: 366
Total EP Available/Total EP Used: 786
Skills
Total EP Used On Skills: 420 EP
Defense: 50
Speed: 50
Spirit: 61
Stamina: 111
Reiatsu: 222
Total EP Used On Stats: 366
Total EP Available/Total EP Used: 786
Skills
- Fullbring: Mastered
- Reiatsu Perception: Basic
- Hakuda (Hand-to-Hand): Mastered
Total EP Used On Skills: 420 EP
Last edited by Yoshikazu on Sat Oct 08, 2011 12:12 am; edited 4 times in total
Yoshikazu- Strength : 61
Posts : 19
Join date : 2011-10-02
Age : 31
Location : In The Rose Bush
Re: Takahashi, Yoshikazu
Reserved for plot threads
Last edited by Yoshikazu on Wed Oct 05, 2011 8:22 pm; edited 1 time in total
Yoshikazu- Strength : 61
Posts : 19
Join date : 2011-10-02
Age : 31
Location : In The Rose Bush
Re: Takahashi, Yoshikazu
Techs:
Tech One wrote:
Name: Sabure Kousen
- "Appearance":
Effect: Sabure Kousen uses the same concentration of energy, just like a cero. Unlike a cero though, the entire form of the beam is sand like and comes out of the barrel of a pistol, which Yoshikazu manipulated upon entering his fullbring. Sand begin to cover Yoshi's barrels (two pistols), much like a thin covering and begins to emit energy, which begins creating a tiny spherical body in between the hole of the barrels. This little ball is the 'baby' of the Sabure Kousen, or Sand Beam (which is loosely translated), with further energy usage, it can be fired. After it becomes fully charged, it is fired, much like a cero - a straight beam firing directly out of Yoshi's pistols. Much like the cero, it increases spirit upon hitting the foe, which is a +20 spirit boost on impact. If the hit is successful and is a major hit, it should eliminate limbs, or completely 'cake' the enemies limbs in sand, rendering them useless.
Cost and Limitations: 5 Stamina Per Use, One Use Per Turn. Has No Limitation Post Wise, Until Stamina Is Depleted. Can only be used at 5-35ft. distance from enemy. May not be used under 50% stamina.
Level: Fullbring and Molecular Overdrive
Tech Two wrote:
Name: Satetsu Yari
- "Appearance":
Effect: This ability, Satetsu Yari (or Iron Sand Spear, loosely translated) is the concentration of sand from Yoshi's fullbring or molecular overdrive. However, the form of the reishi particles are manipulated to appear in the same shape as a lance (similar to Ulquiorra's Lanza del ralampago), and only a few can be created at a time, as said in the limitations area. Yoshikazu, allows a thin layer of sand to envelop his hands, which then allows him to begin concentrating the energy and manipulating it into the form of a spear that is about 5 meters long. If the ability is successful and thrown at the appropriate range, it could do quite some damage, and possibly even disable some limbs - for at least one post, or possibly even consume an enemy in the explosion it creates, upon impact.
This is where the more 'complicated' stuff comes into play, involving defensive differences and range differences and so on. If an opponent has 10 more defense than Yoshi, and the spear make contact, they are not going to do as much damage on an enemy as they would if it was 20 below, or 20 above. 10 Below and 10 above is practically the same defensive stat, therefore the ability does minimum damage, but when those numbers are changed, the variable for damage is changed as well. If the enemy has -20 defense as opposed to Yoshi's spirit, or even lower, the ability will do maximum damage, and will have a 90% chance of disabling a single limb, for at least one post, or even killing an enemy (depending on their situation). If the persons defense is 20+ Yoshi's spirit, then the ability will do very little damage, and may even just bounce off the opponent, or de-partical-ize (made up word of awesomeness) in front of them. As for distance variables on damage, they are as follows. At 1-10 feet, there is a 100% chance of hitting an opponent. At 15ft. there is a 50% chance of hitting an opponent; and at 35ft. there is an even lower chance, which is approximately 30%.
Cost and Limitations: 10 Stamina Per Spear, Allowed up to 5 Spears Per Turn. Can Be Used In Threads Till The Point of Depletion of Stamina. May not be used under 50% stamina, and can only be used at 15-35ft. from the enemy.
Level: Fullbring and Molecular Overdrive
Tech Three wrote:
Name: Satetsu Kodate
- "Appearance":
Effect: Satetsu Kodate (loosely translated as Iron Sand-Shield), is the concentration of energy around Yoshikazu's left hand. Like most of the abilities he uses, something becomes enveloped in sand, this time his hand - which allows the manipulation/formation of sand from reishi. Again, a small object is created, but this time it is not spherical. This is rectangular in shape, and expands in height and width, upon addition of more energy from Yoshi-San. After a few moments it is manipulated into a full fledged shield, capable of blocking many attacks, the limitations are in the area below. However something isn't listed, which would be the weaker opponents. They can strike, and do minimal damage against the shield, but after ten consecutive strikes, the shield will shatter, leaving Yoshi defenseless. The shield upon activation also gives one free two tier attack (blocks an attack two tiers higher) from any attack, then allowing it to block weak to medium attacks for 2-3 more hits before being destroyed.
Cost and Limitations: 7 Stamina Per Post, Once Per Post. Can Be Maintained For A Maximum of 3 Posts Per Thread, and Can Be Reused In A Thread, If At Least 5 Posts Have Passed Since Its Last Use. In those 3 posts Yoshi gains a free two tier attack (blocks an attack two tiers higher), for using the shield. Any strength that is 20+ (over) Yoshi's defense can instantly shatter the shield.
Level: Fullbring and Molecular Overdrive
Tech Four wrote:
Name: Sabure Guujin Ude
- "Appearance":
Effect: Sabure Guujin Ude (Sand Puppet Arm) is a more advanced concentration of Yoshi's reishi being converted into the form of sand. As he uses it the sand flows behind him like an ocean, leaving a puddle underneath him as well - as the 'birthplace' of the sand. It sprouts up behind him in two different 'stalks' parallel to each of Yoshi's actual arms. As they come into existence, they are shown as giant sand arms with black claws at the very end of them, and they are capable of ripping any enemy to shreds or just completely crushing them (given a stat difference). The sand limbs are controlled by Yoshi's brain/actual limbs, meaning if he uses his brain and thinks of punching, then punches - so do the arms. The arms are, in total, about 25 ft. long, but that also incorporates its length out of the ground. The entire 'stalk' is 25 ft., while the actual part of the arms used for combat are roughly 10 ft. long.
Now comes the technical stuff, dealing with stat differences. The spirit stat dictates the damage done by these limbs, meaning that in a battle it is usually spirit v.s. defense. If Yoshi strikes an enemy with these limbs and they have more than 30 defense less than his spirit, they are crushed, killed, maimed or mortally wounded. If there is a spiritual attack fired at it to stop it, which has say 50-60 spirit, it will go into the arms and will more than likely knock them off-course, momentarily. The only thing really stopping his arms from attacking would be a very high spirit based attack or very high defense, and seeing as Yoshi has 80 spirit, it would take 70+ spirit or defense to completely stop the attack.
Cost and Limitations: 10 Stamina Per Use, Two Uses Per Post. Can be used as many times in a thread as possible, given the 5 post difference between the usage. Maintained for three posts. Gives no special benefits, also uses spirit as the governing stat for attacks
Level: Fullbring and Molecular Overdrive
Tech Five wrote:
Name: Sabure Guujin
- "Appearance":
Effect: This ability is essentially like Sabure Guujin Ude, with the exception that is is two full puppet creatures and not just limbs. The summoning of the beasts is similar as well, in the way that Yoshi creates a ring of sand under his feet, more of a puddle, and then allows more 'stalks' to appear. Again, the two stalks spawn parallel to his arms, but instead of creating arms, they create their own individual sphere. The spheres grow as Yoshi pumps energy into them, and they begin to, after a while, resemble monsters (like in the picture given). After the puppets develop they are approximately 20 ft. tall, and weigh around 500 pounds, but that doesn't limit their speed. They are fast, as fast as Yoshi himself, and they can land blows like he can too. That means they use the same spirit and speed stat as Yoshi, giving them 80 spirit and 70 speed - making them very deadly. They are also controlled the same as the Sabure Guujin Ude, with his mind and actions - imitating them both.
Now comes the technical stuff, dealing with stat differences. The spirit stat dictates the damage done by these puppets, meaning that in a battle it is usually spirit v.s. defense. If Yoshi strikes an enemy with these puppets and they have more than 30 defense less than his spirit, they are crushed, killed, maimed or mortally wounded. If there is a spiritual attack fired at them to destroy them, which has say 50-60 spirit, it will go into their bodies and will more than likely knock them off-course, momentarily. The only thing really stopping his puppets from attacking would be a very high spirit based attack or very high defense, and seeing as Yoshi has 80 spirit, it would take 70+ spirit or defense to completely stop the puppets.
Cost and Limitations: Yoshi loses 9 stamina per clone that he creates, also, every round these 'puppets' are maintained, Yoshi loses 4 stamina, for each clone that is still standing.. He is capable of controlling the minds of the puppets, but they also rely on his mental state. If he is angry or upset or unfocused, the puppets will mimic his emotions and his actions, becoming very useless in battle. If they are not in combat, Yoshi only uses 5 stamina per clone to summon them, and loses 2 stamina per turn they are up (because they are not fighting).
Level: Fullbring and Molecular Overdrive
Tech Six wrote:
Name: Mokushi Uxe-Bu
- "Appearance":
Effect: Mokushi Uxe-Bu (Apocalypse Wave) is another manifestation of Yoshi's reishi as sand, in a more destructive way. Yoshi begins to fabricate seven spheres of reishi around him, and slowly begins to manipulate them. It takes a bit of time, but after the given time period of around a minute or so, they begin to create spherical objects of sand - capable of destruction. Upon Yoshi's control/request, the sand spheres will collapse, shattering on the ground - covering it with sand. From here, he is capable of making the concentration of sand larger or smaller, whichever he wishes - and make it into a 'wave' around him. This wave circles around Yoshi, awaiting his command, not damaging anything till requested. With a motion of his hands he can send the wave out in all directions, hitting anything in its path, up to 20 ft. in the air and 20 ft. below it (in total the wave is 40 ft. tall). The tips of the waves are spiked, capable of impaling an enemy or just grazing them - still drawing blood.
And here is the technical stuff, dealing with stat differences. The spirit stat dictates the damage done by these waves, meaning that in a battle it is usually spirit v.s. defense. If Yoshi strikes an enemy with the waves and they have more than 30 defense less than his spirit, they are consumed, impaled or totally destroyed. If there is a spiritual attack fired at it to stop it, which has say 50-60 spirit, it will go into the waves and will more than likely knock them off-course, for a few minutes. The only thing really stopping his waves from attacking would be a very high spirit based attack or very high defense, and seeing as Yoshi has 80 spirit, it would take 70+ spirit or defense to completely stop the waves - with spirit it would destroy the waves, with defense it would just hit them and dissipate.
Cost and Limitations: 15 Stamina Per Use, Two Uses Per Post. Can only be used once in a thread, and is only maintained for two posts. Gives no special benefits, also uses spirit as the governing stat for attacks
Level: Fullbring and Molecular Overdrive
Tech Seven wrote:
Name: Sabure Sandanjuu
- "Appearance":
Effect: This ability works like Sabure Kousen, but is used for shorter distances and multiple hits. As SK (Sabure Kousen) is a single beam, that can only hit the target in one area; the Kesshou Sandanjuu (Sand Shotgun, again... loosely translated) can hit multiple targets at once. Of course this is a lot weaker, because the main concentration of energy is spread out in the various different shards that are fired. Against foes though, that are weaker, it can still be very useful - eliminating use of a limb for a post, or can cause simple bleeding from limbs. Of course this would not work on a higher level enemy, unless they have low defense, but if their defense is high - it has a huge chance of just bouncing off their skin.
The ability itself was made for fighting arrancars mainly, because of their hierro ability which makes their skin much thicker. Normal abilities will not penetrate such a thing, so this is where Sabure comes in. Much like SK, sand encrusts the inside of the barrel, and another ball is formed in the midst of each barrel, with an exception. This is essentially a shotgun, therefore there must be more than one blast; so there are two smaller spherical bodies in each barrel, which can be fired simultaneously. Upon firing, the spheres make it to about 5ft. in front of the user, then shatter, sending shrapnel at the enemy, from four spheres, which creates quite a bit of shards. Taking the Sabure Kousen/Cero ability into account, this too would include a spirit boost upon release, but a severe decrease. Sabure Kousen gives +20 spirit upon hit, but this is how the shotguns boost will be treated. For a clean hit, the spirit damage boost will be +10, but for a sloppy shot will award a +5 spirit damage boost, which is very minor. Of course the different defense also comes into play, if it is a sloppy shot, yet the enemy has less defense vs Toshi's spirit, it will still do +10 spirit. If they have more defense, and it is a sloppy shot, it will only do about +1-3 spirit upon hit; but if they have higher defense and it actually is a clean hit, the spirit boost will be +5-7 upon successful hit.
Cost and Limitations: 10 Stamina Per Use, One Use Per Post. May Only Be Used Three Times Per Thread. Can Only Be Used At 10-15ft. distance from enemy, and can not be used under 50% stamina..
Level: Fullbring and Molecular Overdrive
Yoshikazu- Strength : 61
Posts : 19
Join date : 2011-10-02
Age : 31
Location : In The Rose Bush
Re: Takahashi, Yoshikazu
Your total EP for stats is 366 not 351
001-100 = 100EP
101-200 = 200EP
201-300 = 300EP
222 | 100(1) + 100(2) + 22(3) = 366
Approved either way.
Techs approved since they were carefully reviewed and approved previously. MO PM approved and will be documented ^^
001-100 = 100EP
101-200 = 200EP
201-300 = 300EP
222 | 100(1) + 100(2) + 22(3) = 366
Approved either way.
Techs approved since they were carefully reviewed and approved previously. MO PM approved and will be documented ^^
Re: Takahashi, Yoshikazu
Edited stats and skills, would like approval - please and thank you.
Yoshikazu- Strength : 61
Posts : 19
Join date : 2011-10-02
Age : 31
Location : In The Rose Bush
Re: Takahashi, Yoshikazu
Stats approved.
Kenshou Ine- Strength : 80
Posts : 66
Join date : 2011-10-04
Age : 35
Location : Oregon State University
Re: Takahashi, Yoshikazu
Alright, now I just need my new stats edited, like reentered on my profile for me. Please and thank you whoever does it, I loves you very much :3
Yoshikazu- Strength : 61
Posts : 19
Join date : 2011-10-02
Age : 31
Location : In The Rose Bush
Re: Takahashi, Yoshikazu
Edited
Kenshou Ine- Strength : 80
Posts : 66
Join date : 2011-10-04
Age : 35
Location : Oregon State University
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