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Tenshi, Miki
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Page 1 of 1
Tenshi, Miki
Strength: 30
Defense: 65
Speed: 40
Spirit: 65
Stamina: 100
Reiatsu: 200
Total EP Spent on SP: 300 EP
Total GP Available/Total GP Earned:
Skills
Total GP spent on Skills: 400 EP
Custom Skill Tarot Reading:
Miki has 22 Tarot cards each of them can be read 3 different ways. Each way they are read will be considered an individual Technique. These three states are as such: Normal/Inverted/Raised.
Card Names:
Benefits of Ranks:
Due to the amount of Cards she has this skill is able to multiply the amount of techs by 2. (she has the total of 66 cards.)
Beginner: 2x +0 extra Card readings can be added to Techniques.
Basic: 2x +0 Extra Card Readings can be added to Techniques.
Intermediate: 2x +1 Card Reading can be Added to Techniques.
Advanced: 2x +2 Card Readings can be Added to Techniques.
Master: 2x +3 Card Readings can be added to Techniques.
Card Readings Definition of:
Every time she uses one of her Tarot Cards she is giving a Reading. This constitutes as her Techniques. So Card Readings are = to Techniques.
Buying 8th Tech with the 50GP remainder.
Total Card Readings Available: 20
Custom Skill: Magical Gem
Because it will take Miki almost 10,000GP to gain all 66 Card Readings or translated into ICly. Miki has found that because her Card Readings are so diverse and advanced It will take her more than a lifetime to mast them for use. Because of this she has devoted herself in finding a Magical Lost Item that will help her become learn these Card Readings at a Much faster rate. This lost item is a Crimson Red Gem. Upon finding it Miki soon finds that in order to learn she must first master this powerful item that opens up her mind.
Beginner: No Augmentation to the Deck.
Basic: No Augmentation to the Deck
Intermediate: 5 separate Cards are Reduced down to 2 Card Readings per Card Name (Meaning if she chooses to make the Magician Card part of this augmented card set. It only takes up 2 Card Reading Slots (Tech Slots), but she has access to All three Card Readings.)
Advanced:All Card Readings cost 2 Card Reading Slots to have all three Card Reading available. (Total Card Reading Slots [Technique Slots] reduced to 44 from the original 66)
Master: All Card Reading Slots cost 1 Card Reading slot to create all three Card Readings. (Reduced to 22Card Readings from the original 66)
Custom Skill: Mahou Shoujo Outfit.
Each magical girl has a special outfit for each occasion and each outfit has different properties in which it can enhance her fighting prowess. There are 6 Outfits Miki can choose from and depending on her skill level at transforming into a Magical Girl; depends on how many outfits she has access too. Each outfit is noted by color.
Pink: This is the standard Magical Girl outfit and gives no bonus to her. Miki uses this outfit a lot because it is an identical replica of her favorite Mahou Shoujo: Pretty Sammy.
White: This Outfit gives her a bonus to her Healing powers. The High Priestess Card Reading stamina cost is cut by 50%
Red Loli-Goth: This Outfit augments the damage damage to her attacks. Essentially this outfit adds a "virtual" 10 spirit that is applied to damage only. (Does not apply to casting speed or Stat vs Stat "to hit")
Yellow: This Outfit gives Miki the ability to summon the Emperor Card without having to use it as an one of the attack slots and without the actual Card Reading.
Blue: This Outfit gives Miki a bonus to her Illusion type Card Readings. Normally when she casts these, she falls victim of the illusion as well; this outfit negates that consequence.
Chain mail Bikini: Everyone knows that when a Mahou Shoujo has a small amount of clothing on her defense becomes stronger. This skimpy outfit assists her in her Defense and works much like how an Arrancar's Hierro works. Defense is based off of proficiency of the skill. (See Hierro)
Beginner: 1 Outfit
Basic: 2 Outfits
Intermediate: 3 Outfits
Advanced: 4 Outfits
Master: All Outfits.
Defense: 65
Speed: 40
Spirit: 65
Stamina: 100
Reiatsu: 200
Total EP Spent on SP: 300 EP
Total GP Available/Total GP Earned:
Skills
- Fullbring: Intermediate | 40 EP
- Tarot Reading: Advanced | 100 EP
- Reiatsu Perception: | 20 EP
- Hakuda: None | 000GP
- Magical Gem: Intermediate | 40 EP
- Magical Gir Outfit: Master | 200 EP
Total GP spent on Skills: 400 EP
Custom Skill Tarot Reading:
Miki has 22 Tarot cards each of them can be read 3 different ways. Each way they are read will be considered an individual Technique. These three states are as such: Normal/Inverted/Raised.
Card Names:
- #1: The Magician (Reading 1 & 2 done)
- #2: High Priestess (Reading 1 done)
- #3: The Empress
- #4: The Emperor (Reading 1 done)
- #5: The Hierophant (Reading 3 done)
- #6: The Lovers (Reading 3 done)
- #7: The Chariot (Reading 1 & 3 done)
- #8: Strength (Reading 1 done)
- #9: The Hermit
- #10: Wheel of Fortune (Reading 1 Done)
- #11: Justice
- #12: The Hanged Man
- #13: Death
- #14: Temperance
- #15: The Devil (Reading 1 & 2 done)
- #16: The Tower (Reading 1 and 2 done)
- #17: The Star
- #18: The Moon
- #19: The Sun (Reading 1 done)
- #20: Judgement (Reading 1 and 3 done)
- #21: The World
- #0: The Fool (Reading 1 and 3 done)
Benefits of Ranks:
Due to the amount of Cards she has this skill is able to multiply the amount of techs by 2. (she has the total of 66 cards.)
Beginner: 2x +0 extra Card readings can be added to Techniques.
Basic: 2x +0 Extra Card Readings can be added to Techniques.
Intermediate: 2x +1 Card Reading can be Added to Techniques.
Advanced: 2x +2 Card Readings can be Added to Techniques.
Master: 2x +3 Card Readings can be added to Techniques.
Card Readings Definition of:
Every time she uses one of her Tarot Cards she is giving a Reading. This constitutes as her Techniques. So Card Readings are = to Techniques.
Buying 8th Tech with the 50GP remainder.
Total Card Readings Available: 20
Custom Skill: Magical Gem
Because it will take Miki almost 10,000GP to gain all 66 Card Readings or translated into ICly. Miki has found that because her Card Readings are so diverse and advanced It will take her more than a lifetime to mast them for use. Because of this she has devoted herself in finding a Magical Lost Item that will help her become learn these Card Readings at a Much faster rate. This lost item is a Crimson Red Gem. Upon finding it Miki soon finds that in order to learn she must first master this powerful item that opens up her mind.
Beginner: No Augmentation to the Deck.
Basic: No Augmentation to the Deck
Intermediate: 5 separate Cards are Reduced down to 2 Card Readings per Card Name (Meaning if she chooses to make the Magician Card part of this augmented card set. It only takes up 2 Card Reading Slots (Tech Slots), but she has access to All three Card Readings.)
Advanced:All Card Readings cost 2 Card Reading Slots to have all three Card Reading available. (Total Card Reading Slots [Technique Slots] reduced to 44 from the original 66)
Master: All Card Reading Slots cost 1 Card Reading slot to create all three Card Readings. (Reduced to 22Card Readings from the original 66)
Custom Skill: Mahou Shoujo Outfit.
Each magical girl has a special outfit for each occasion and each outfit has different properties in which it can enhance her fighting prowess. There are 6 Outfits Miki can choose from and depending on her skill level at transforming into a Magical Girl; depends on how many outfits she has access too. Each outfit is noted by color.
Pink: This is the standard Magical Girl outfit and gives no bonus to her. Miki uses this outfit a lot because it is an identical replica of her favorite Mahou Shoujo: Pretty Sammy.
White: This Outfit gives her a bonus to her Healing powers. The High Priestess Card Reading stamina cost is cut by 50%
Red Loli-Goth: This Outfit augments the damage damage to her attacks. Essentially this outfit adds a "virtual" 10 spirit that is applied to damage only. (Does not apply to casting speed or Stat vs Stat "to hit")
Yellow: This Outfit gives Miki the ability to summon the Emperor Card without having to use it as an one of the attack slots and without the actual Card Reading.
Blue: This Outfit gives Miki a bonus to her Illusion type Card Readings. Normally when she casts these, she falls victim of the illusion as well; this outfit negates that consequence.
Chain mail Bikini: Everyone knows that when a Mahou Shoujo has a small amount of clothing on her defense becomes stronger. This skimpy outfit assists her in her Defense and works much like how an Arrancar's Hierro works. Defense is based off of proficiency of the skill. (See Hierro)
Beginner: 1 Outfit
Basic: 2 Outfits
Intermediate: 3 Outfits
Advanced: 4 Outfits
Master: All Outfits.
Last edited by Miki Tenshi on Sat Oct 01, 2011 11:12 pm; edited 2 times in total
Re: Tenshi, Miki
#1The Magician Card Set
#2The High Priestess Card Set
#3 The Empress Card Set
#4 The Emperor Card Set
#5 The Hierophant Card Set
#6 The Lovers Card Set
#7 The Chariot Card Set
#8 Strength Card Set
#9 The Hermit Card Set
#10 Wheel of Fortune Card Set
#11: Justice Card Set
#12 The Hanged Man Card Set
#13 Death Card Set
#14 Temperance Card Set
#15 The Devil Card Set
#16 The Tower Card Set
#17 The Star Card Set
#18 The Moon Card Set
#19 The Sun Card Set
#20 Judgment Card Set
#21 The World Card Set
#0 The Fool Card Set
- Spoiler:
- Magician Card Reading #1: The Magician
Description:
Miki pulls "The Magician Card" from the circling cards. When she shows the card and explains briefly what it does; a Medevil Magician appears and stands behing her. This magician is incorporeal and cannot be attack unless by a superior Spirit based attack E.I. a Hado 60 or Above attack.
Effect/Duration:
This Card reading is a passive card. This boosts Miki's Spirit stat in equivalence to her Rank in Card Reading x2.
Beginner: 1x2 = +2spirit
Basic: 2x2 = +4spirit
Intermediate: 3x2 =+6spirit
Advanced: 4x2 = +8Spirit
Master: 5x2 = +10Spirit
The levels do not stack. So at Master she still only gets +10Spirit.
Duration is until unsummoned.
Drawbacks:
The Magician demands compensation for lending its power. Not only is the Stamina cost the same as the Level of the spirit gain, but the Magician will hold Miki down, thus slowing her movement. She takes the same Penalty to her speed equivalent to the total Spirit gained.
Stamina cost.
Beginner: 1 stamina +1 Stamina every post the Magician is active.
Basic: 2 Stamina + 2 Stamina every post the Magician is active.
Intermediate: 3 stamina +3 Stamina every post the Magician is active.
Advanced: 4 stamina +4 Stamina every post the Magician is active.
Master: 5 stamina +5 Stamina every post the Magician is active
Magician Card Reading #2: The Inverted Magician
Description:
Miki pulls "The Inverted Magician Card" from the circling cards. When she shows the card and explains briefly what it does; The card starts to burn and a fireball bursts from her hands. This fireball is equal to a Level 35 Hado, or a Bala.
Effects/Duration:
This Fireball is quick and accurate. The speed and accuracy is equivalent to the speed of her Spirit. If it hit her opponent it will instantly consume the person in fire. The burning is intense and is equivalent to being able to melt concrete into liquid.
Fire will die at the end of the opponents next post.
Drawbacks: If anyone has a higher speed than Miki's Spirit; it is quite easy to dodge. If one has a higher Defense by 10+ the damage is soaked, but the burning remains. If the person has an equal to or higher Spirit stat, this fireball does damage, but the heat is not felt.
Stamina cost.
5 Stamina.
Magician Card Reading #:The Raised Magician
Description:
Effects/Duration:
Drawbacks:
#2The High Priestess Card Set
- Spoiler:
- The High Priestess Card Reading #1:The High Priestess
Description:
Miki pulls "The High Priestess Card" from the circling cards. When she shows the card and explains briefly what it does; the card vaporizes then forms into a woman draped in white robes. The woman looks beautiful and pure. This is the High Priestess and she fills the area with a holy aura.
Effects/Duration:
The High Priestess is a Creature summons that has a corporeal form. While she is out she is able heal wounds that had been inflicted during battle. Her healing power is based off of Miki's Spirit stat and depending on how strong her spirit is, dictates how much healing the High Priestess can do.
Spirit @ 1-30: The High Priestess can heal minor and light wounds.
Spirit @ 31-40: The High Priestess can heal minor and Light woulds, and cure mild ailments.
Spirit @ 41-50: The High Priestess can heal minor, light and moderate wounds. She can also cure mild and moderate Ailments.
Spirit @ 51-60: The High Priestess can heal minor, light, moderate and stop bleeding. She is able to remove up to all Moderate Ailments.
Spirit @ 61-70: The High Priestess can heal up to all Heavy wounds and stop bleeding. She is able to cure all moderate Ailments and remove negative stat reducers from opponents techs.
Spirit @ 71-100: The High Priestess can heal all near fatal wounds and stabilize near fatal condition.
The High Priestess will only be active for 1 post.
Drawbacks:
The High Priestess demands Faith as payment for her services. The Card Readings for all of the Fools, The Devils, The Hierophant and The World Cards cannot be used for the rest of the topic and if they are out will automatically be unsommoned.
Stamina cost.
Tier 1: 2 Stamina
Tier 2: 4 Stamina
Tier 3: 6 Stamina
Tier 4: 10 Stamin
Tier 5: 15 Stamina
Tier 6: 25 Stamina
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
#3 The Empress Card Set
- Spoiler:
- Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
#4 The Emperor Card Set
- Spoiler:
- The Emperor Card Reading #:The Emperor
Description:
Miki pulls "The Emperor Card" from the circling cards. When she shows the card and explains briefly what it does; the card glows and baths the area in a brilliant light. When the light subsides a crown rests on Miki's head. This crown is large and jeweled in many fine and brilliant gems. These gems glow with a powerful aura that boasts of it's wearer.
Effects/Duration:
This crowns effect is the ability to call on all minions of the Emperor. This enables Miki the ability to summon more than one Card Reading in one post, but this is limited to 1x beast summon and an additional effect summons. The other affect of this crown allows absolute authority over the rest of her summons. This reduces the stamina cost of each of the Card Readings by 50% Meaning if a tech costs 20 to use; if sh has the crown on it will only cost 10. The stamina cost is always rounded up.
The crown wills stay in play until unsummoned.
Drawbacks:
The king demands loyalty as payment for his assistance. While wearing the crown Miki cannot use another Card Reading from the Emperor set. If the crown is removed by force or unsummoned Miki cannot pull this version of the Emperor Card again. Since it is a corporeal summons you can destroy it if the opponents Spirit is 2 tiers or greater than Miki's spirit stat. You can also physically remove it if the opponents Strength is 2 tiers greater than her Spirit.
Stamina Cost.
2 stamina per post.
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
#5 The Hierophant Card Set
- Spoiler:
- Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
The Hierophant Card Reading #3:The Raised Hierophant
Description:
Miki pulls "The Raised Hierophant Card" from the circling cards. When she shows the card and explains briefly what it does; the area is engulfed in blinding light. When the light dissipates Miki is standing there with a golden staff. It is called the Staff of the Deceiver.
Effects/Duration:
During the blinding light the corporeal form of the Hierophant changes its form to match Miki's and takes her place. The Hierophant obscures Miki from view using light to make her near invisible. Miki is able to move from her location and go freely to another position.
The Hierophant will stay in play until Miki does another card reading or moves from her position once the light subsides.
Drawbacks:
The Hierophant demands servitude as payment for his assistance. Miki is only able to use Death, The Devil, The Tower, and The World Card readings for during her next post. Miki also feels the inward pain from the attacks that are received by her copy. The opponent can see through the deception if their Spirit is 10 or higher than Miki's Spirit stat or if their total Reiatsu is 25 Higher than Miki's.
Stamina Cost.
5 Stamina.
#6 The Lovers Card Set
- Spoiler:
- Lovers Card Reading #1:The Lovers
Description:
Effects/Duration:
Drawbacks:
Lovers Card Reading #2:The Inverted Lovers
Description:
Effects/Duration:
Drawbacks:
Lovers Card Reading #3:The Raised Lovers
Description:
Miki pulls "The Raised Lovers Card" from the circling cards. When she shows the card and explains briefly what it does; the card will glow a crimson red. From the card a Katana appears in her hand. This Katana glows with a fierce red color and looks as if it is dripping a blood like substance from the tip of its blade. The substance is actually not liquid at all; it is a condensed airborn euphoric drug.
Effects/Duration:
This sword showers the the air with a Euphoric drug that makes people enter into a dream state hallucination. The drug specifically targets the frontal anterior lobe of the brain. This controls the emotion of love, or the closest thing to it. While having these visions the person see's their loved ones being killed and then devoured by a monstrous beast. This will cause panic in their minds sending them into a physical rage. Endorphins and Adrenaline dump into their blood stream as they go into their beserker mode.
The drug lasts until the end of the opponents next post.
Drawbacks:
The lovers demand Sacrifice for their love. During the time that the opponent is under the influence of the drug, their Strength stat is increased by 10, but they have very little control over their urge to brutally murder the "beast" that devoured their loved one. This "beast" is Miki. The opponent will loose all will to cast spells/kido/bala and decide to fight hand to hand. The sacrifice is that Miki will suffer a -10 to her defense.
They can overcome this hallucination if their spirit stat is 10 higher than her spirit.
Stamina Cost:
5 Stamina.
#7 The Chariot Card Set
- Spoiler:
- The Chariot Card Reading #1:The Chariot
Description:
Miki pulls "The Chariot Card" from the circling cards. When she shows the card and explains briefly what it does; the card shoots out rays of red energy. This energy gathers into one place then takes the shape of a horse. This horse is totally black except for red flames that burn from its body. The other item of not on this horse is its eyes. They are hollow and void of any actual eye.
Effects/Duration:
This beast has one purpose and that is to destroy its masters opponent by trampling it under-hoof. This magical beast is corporeal in form, yet not quite dense enough to slash and cut through effectively. When the attack goes off, the Chariot Horse will turn into a large sized red and black energy ball. This energy ball in uni-directional so it can chase its target to a certain extent.
The Horse only lasts until the end of the post.
Drawbacks:
The Chariot Horse demands Care for its payment for service. This is silly, but in order to summon The Chariot Card; Miki must be in high spirits, she cannot be troubled by the battle or distracted from the fighting. It is her love for the card that allows her to summon The Chariot. This Card Reading is based off of Miki's Spirit stat and Fullbring Skill. If the opponent has +10 speed over Miki's spirit stat they are able to dodge this attack. If they are equal to +9 of Miki's attack they will get hit but can add 1/4 of their defense to their speed to help negate the force of the Card Reading. This spell is equal to a Lvl 66 Hado spell.
Stamina Cost:
5 Stamina.
The Chariot Card Reading #2:The Inverted Chariot
Description:
Effects/Duration:
Drawbacks:
The Chariot Card Reading #3:The Raised Chariot
Description:
Miki pulls "The Raised Chariot Card" from the circling cards. When she shows the card and explains briefly what it does; the card floats in mid air where she had shown the opponent. Soon a disembodies hand grows from the card and attempts to grab Miki's opponent. If it is successful in grabbing the opponent it will drag them into a door that looks much like a Chariot door. Inside of this carriage is an Illusion World. The world almost looks like it had been drawn by a 3rd grader with crayons. The scene is of a large battle field with many brutally killed knights laying there dead. The scene; albeit childish looking, is demonic and frightening.
Effects/Duration:
This scene will instill a fear that is unexplainable. While the person in this state of fear their can still attack, but the visions of dead bodies and their own body covered in blood will distract them from being truly effective. This Card Reading is based off of Miki's Spirit, and if the opponents Spirit is +10 Higher than hers; they will not be affected. If their spirit is equal to or +9 higher than Miki's they will feel lingering effects of the vision and it will impede them just a little. If their spirit is -20 or lower they will be trapped in the vision and go into a beserker state and attack anything that moves abandoning aim or reason.
The vision only lasts until the end of the post, but the effects linger for 5x posts.
Drawbacks:
The Raised Chariot demands insanity as payment for its service. When Miki does this Card Reading she also see's the vision and it will send her into a quazi-beserker mode. She will attack using only "The Devil Card Set" and "The Fool Card Set" She cannot use this card if she has used "The High Priestess."
Stamina Cost.
5 Stamina and -1 for 5 posts while the effects are still lingering.
#8 Strength Card Set
- Spoiler:
- Strength Card Reading #1:Strength
Description:
Miki pulls "The Strength Card" from the circling cards. When she shows the card and explains briefly what it does; the card turns into a clay form and covers her arm up to her shoulder. When it solidifies it shapes itself as a battle gauntlet with arm armor. It is metallic in color and shines brilliantly in any light. On the shoulder pad there is a large Ruby that glows a soft red glow.
Effects/Duration:
This ruby is the source of the power inside of this summons. It amplifies the Reiryoku that Miki forms through her body and converts it to raw strength. While in this form the Tarot cards will act as a slight barrier for Miki while she fights in hand-to-hand combat or executes the one power that this glove possesses. If Miki chooses to do so she can use all of the strength that is converted from her Spirit and hit the ground. This will send a shock wave that will drive the opponent backwards. The shock wave consists of an extreme air pressure that is caused with the release of the pure strength that is converted.
Glove lasts after the next post done by Hika or after she uses the shock wave effect
Drawbacks:
Strength demand strength as payment for his services. This means that Miki will pay 1/2 of her total strength in stamina for using this technique. If the persons strength is 10 or greater than Miki's Spirit then they will not be affected by the shock wave.
Stamina Cost.
2 stamina + 1/4 current strength stat.
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
#9 The Hermit Card Set
- Spoiler:
- Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
#10 Wheel of Fortune Card Set
- Spoiler:
- Card Reading #: The Wheel of Fortune
Description:
Miki pulls “The Wheel of Fortune” card from the circling cards. When she shows the card and briefly describes what it does; the card forms into a spinning disc behind her. Once it stops spinning it shows a picture of a different card.
Effects/Duration:
The picture that is shown is of a card that is in her deck. This card is automatically pulled and casts at ½ its normal cost. The spell ignores all post “charge up” delays and is cast at full power. Miki has total control over which card it lands on, but cannot call on the same Card Reading twice. The Wheel of Fortune card stays in play until either it is destroyed or is unsummoned.
Drawbacks:
The Wheel of Fortune demands equal payment. If Miki is using the “Magician Card”, the “Devil Card” or the “Emperor Card” she must deactivate it. These cards cannot be played while the Wheel of Fortune is in play. Since the Wheel is corporeal an opponent can target it and damage it. It effectively has 1 point of life, but it’s defense shares Miki’s spirit stat. So if you cannot beat her spirit stat with either the opponents strength or spirit they cannot damage it.
Stamina Cost: 5 + ½ Card reading stamina cost.
Card Reading #:The Inverted Wheel of Forutne
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
#11: Justice Card Set
- Spoiler:
- Card Reading #: The Justice Card
Description:
Miki pulls “The Justice” card from the circling cards. When she shows the card and briefly describes what it does; the card glows and creates weight scale behind Miki and a stone copy of her opponent appears on one of side of the scale plates. For every piece of damage that Miki takes a weight it adds a weight to the empty side.
Effects/Duration:
Once Miki as sustained 5 separate damaging blows the scale becomes even. When that happens a female statue appears to hold the scale. This statue is 10 times the size of Miki, but it does nothing but stands there and can be used as an obstacle to hide behind or use to block line of sight. It can be treated much like an Iron building or something like that. Upon the next piece of damage that Miki takes it tips the scales. When this happens the statue’s eyes glow red and shoot a beam at the opponent. The beam itself doesn’t do any damage itself, but it directly transfers 50% of the total Damage Miki has sustained from those 6 hits and drains 50% of the stamina it cost to use the Techniques that Damaged Miki.
Drawbacks:
The Justice Card demands Justice for Miki to use it. While summoned Miki cannot use any of the Death, Hierophant, Devil, Fool or World Card Readings. Miki must also not be under any residual outcome of the Raised Chariot, Raised Devil, or Raised Fool cards. Once the beam has been cast Additional Stamina cost is required to keep it activated. Once 10 weights have been added the statue will be unsummoned and Miki will not be able to use this card again for the rest of the topic.
This cards effectiveness is based off of Miki’s Spirit stat. If one’s speed or spirit is 11 or higher than Miki’s then they will be able to partially avoid the beam. If they do they only receive 25% of the damage and 25% of the stamina damage they cast to that point. If they are 25 or higher in speed or spirit then they totally negate the beam itself.
Stamina Cost: 5 Stamina and 1 stamina every post while it is active. Once it casts its beam 5+1 stamina is spent to keep it in play.
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:Raised Justice Card
Description:
Miki pulls “The Raised Justice” card from the circling cards. When she shows the card and briefly describes what it does; the area becomes bathed in light. When the light stops the opponent finds themselves in a scene much like in a Charles Dickens book; an old English Town. In this area there is no one around but themselves and their voice echoes eerily.
Effects/Duration:
In this illusion they soon start to see a reenactment of their past and anything they had done that was dishonest; in each situation, even if they got caught or not, they always receive the death penalty for their crimes and injustices. This will replay and replay until they break from the illusion. It doesn’t matter if they don’t remember their “Human” past or not. They are still locked up in their brain somewhere and even if it looks foreign it is still pulled from their past experiences.
This vision will either make them loose the will to fight or attack the people trying to put them to death. They will find that they cannot damage any of these phantoms. The vision itself lasts for 4 total posts (2 player posts each)
Drawbacks:
The Raised Justice Card demands Justice for all. In this Miki is not exempt from the vision either. The only difference is that she can still see her opponent. Miki cannot cast another Card Reading while in this illusion but can physically attack the opponent. If she does attack the illusion is shattered and both are free from it.
This Card Reading is based off of Miki’s Spirit stat. If the opponent’s spirit is 11 or higher than Miki’s then they will break from the illusion in 1 turn. If their spirit is 25 higher than Miki’s stat then they will have ignored the illusion all together. Miki will remain in the illusion for her full 2 posts regardless of the opponent’s effects.
Stamina Cost: -5
#12 The Hanged Man Card Set
- Spoiler:
- Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
#13 Death Card Set
- Spoiler:
- Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
#14 Temperance Card Set
- Spoiler:
- Card Reading #:
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#15 The Devil Card Set
- Spoiler:
- The Devil Card Reading #1:The Devil
Description:
Miki pulls "The Devil Card" from the circling cards. When she shows the card and explains briefly what it does; black shadows ooze from the card. These shadows instantly consume Miki and when they subside Miki is draped in a black cloak and hood that covers her face.
Effects/Duration:
This card is one of Miki's most evil cards that she can draw on and the prices are heavy. This card must be pulled before its "inverted" or "raised" card can be pulled. This will transfer 1/2 of all damage an opponent receives to Miki. This cloak is corporeal and can be destroyed.
The cloak lasts as long as she chooses to wear it, or when the last two Card Reading are read.
Drawbacks:
The simple drawback to this is the damage received while wearing this cloak. Miki also cannot do Card Readings from "The Star Card Set", "The Moon Card Set", "The Sun Card Set", or "Temperance Card Set"
Stamina Cost.
1 stamina each post the cloak is active.
The Inverted Devil Card Reading #2:The Inverted Devil
Description:
Miki pulls "The Inverted Devil Card" from the circling cards. When she shows the card and explains briefly what it does; the card will evaporate into a puff of smoke. This will reform into 7 imps. These Imps represent the 7 cardinal sins.
Effects/Duration:
Miki must decide which cardinal sin to choose from and the effects are stated below. All of the Imps will join together to turn into a Demi-Demon of sorts. This demon will do damage based on the Imps effects.- Wrath: This Demi-Demon will summon its strength and strike with all of its wrath in one single strike. This attack is based off of Miki's Spirit stat, but is translated into strength. (If Miki has 40 Spirit, this strike will hit as if it was swung with 40 strength.)
- Greed: This Demi-Demon's strike, if hit, will make the opponent see openings in Miki's defenses that are not really there, and will coerce them into attacking foolishly.
- Sloth: This Demi-Demon's strike, if hit, will make the opponents fighting style lack-luster, loosing the will to strike with any precision or accuracy.
- Pride: This Demi-Demon's strike, if hit, will make the opponent feel as if their attacks hold more worth than what they really do and thus lowering their guard more often. Effectively making them loose 10 defense.
- Lust: This Demi-Demon's strike, if hit, will cause the opponent to experience strong sexual arousal almost to the point of climax. This will cause them to loose focus of the battle.
- Envy: This Demi-Demon's strike, if hit, will cause the opponent to become jealous of Miki's power and view their own as worthless and cheap. This will cause the opponent to abandon all of their techniques for the duration of the effect.
- Gluttony: This Demi-Demon's strike, if hit, will make the opponent see a vision of a grand feast. This will cause the player great hunger, one that almost hurts so bad that they cannot continue to fight.
All of the effects last for 2 of the opponents posts.
Drawbacks:
The Imps Demand play for their services. If the Demi-Demon does not hit their target, it will turn on Miki and thus causing her the effect of the attack. The duration only lasts for 1 post on Miki if she misses. Each of these attacks can be countered if the opponents defense, speed or spirit is 10 or greater than Miki's Spirit.
Stamina Cost.
10 Stamina.
Card Reading #:
Description:
Effects/Duration:
Drawbacks: - Wrath: This Demi-Demon will summon its strength and strike with all of its wrath in one single strike. This attack is based off of Miki's Spirit stat, but is translated into strength. (If Miki has 40 Spirit, this strike will hit as if it was swung with 40 strength.)
#16 The Tower Card Set
- Spoiler:
- The Tower Card Reading #1:The Tower
Description:
Miki pulls "The Tower Card" from the circling cards. When she shows the opponent the card and briefly describes the effect of this spell; tow large stone towers form from the ground. They are about 30 feet high and in the middle of it there is a portcullis. This was is made from the earth below whatever surface she is on.
Effects/Duration:
This large "Castle" like structure acts as a barrier that separates herself from her opponent. If the person tries to get around it the structure it will dissolve and reform in the area they are attacking from. The speed and durability is based off of Miki's Spirit stat and "Fullbring" skill.
This gives Miki a +2x Current "Card Reader Level boost in defense.
Beginner: 1x2 = +2 Defense
Basic: 2x2 = +4 Defense
Intermediate: 3x2 =+6 Defense
Advanced: 4x2 = +8 Defense
Master: 5x2 = +10 Defense
Duration lasts 1 post 1/2 strength for 1 more post.
Drawbacks:
The tower demands Strength from the user in order to be played. In addition to the stamina cost Her strength is depleted and reformed into Defense. Anyone with a +10 greater speed than her Spirit stat can maneuver around the Tower. If they have a +10 Strength or higher than her Spirit the wall can be broken through. If the opponent has a +10 Spirit stat higher than hers; they can break down the Reishi holding the rock together.
Stamina cost:
Beginner: 3 stamina
Basic: 6 Stamina
Intermediate: 9 stamina
Advanced: 12 stamina
Master: 15 stamina
The Tower Card Reading #2:The Inverted Tower
Description:
Miki pulls "The Inverted Tower Card" from the circling cards. When she shows the card and explains briefly what it does; the card glows brightly then solidifies into an archer; this creature summons is corporeal and can be attacked, but this summons cannot move on its own. This archer can fire arrows at opponents at amazing speed and accuracy.
Effects/Duration:
The main effect of the Archer is the ability to fire spell tipped Arrows. One the first attack Miki will decide what type of arrow that will be shot at her opponent. The Arrows and effects are listed as such.- Acid Arrow: This arrow does acidic damage and will effectively reduce the defense of Miki's opponent. For every arrow that hit; the opponent will suffer a -1 to their Defense stat until the end of Miki's next post.
- Fire Arrow: This arrow does Fire damage. No stat effect, but will burn through most anything.
- Ice Arrow: This arrow does Ice damage. If the opponent is hit with these arrows they will suffer a -1 to their speed stat for every arrow hit. The effect lasts until the end of Miki's next post.
- Death Arrow: This does Spirit Damage. If the opponent is hit with these arrows they will do spiritual damage. The opponent will suffer a -1 to their Spirit stat for every arrow that hits. If the opponent is a spiritual being (shinigami, arrancar, hollow) they will suffer double the penalty. This effect lasts until the end of Miki's next post.
The archer has a quiver of 10 arrows and will disappear when all arrows are used, or the archer is destroyed.
Drawbacks:
The archer Demands Life energy from Miki for lending its assistance. Therefore her stamina cost for the next Card Reading is doubled in cost. The strength, speed and accuracy of the arrows is based off of Miki's spirit stat and proficiency in her "Fullbring" Skill. If the opponent has +10 stat higher than her spirit they can easly dodge/disolve/take the arrow.
Stamina cost.
3 Stamina to summon + 1 stamina for every arrow shot.
The Tower Card Reading #3:The Raised Tower
Description:
Effects/Duration:
Drawbacks: - Acid Arrow: This arrow does acidic damage and will effectively reduce the defense of Miki's opponent. For every arrow that hit; the opponent will suffer a -1 to their Defense stat until the end of Miki's next post.
#17 The Star Card Set
- Spoiler:
- Card Reading #:
Description:
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#18 The Moon Card Set
- Spoiler:
- Card Reading #:
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#19 The Sun Card Set
- Spoiler:
- Card Reading #:The Star Card
Description:
Miki pulls "The Emperor Card" from the circling cards. When she shows the card and explains briefly what it does; the card glows brightly and seems to start sucking in rays of light. After the card reaches maximum brightness it dissolves and surrounds Miki. Once the card fully covers Miki it her body takes on a different look. She looks as if her whole body has become flames. The flames themselves are extremely hot, but only burn beings or items with a spiritual pressure reading.
Effects/Duration:
While in this form she has the ability to call on the enormous power of the sun. Now this doesn't mean she becomes a walking nuclear reactor, but her body becomes as hot as an intense fire. If anyone touches this for prolong amounts of times it will eventually burn their body to a crisp. Besides her body she is also able to create a flame whip that can burn anything that has a defense equal to or lower than Miki's spirit stat. If they are lower than 10 defense to her Spirit the whip can cause very serious burns almost to the point of total cellular destruction.
This form only lasts for 1 post, but can be reactivated in the next post by spending the same amount of Stamina to resummon.
Drawbacks:
The sun demands power in order to be called upon. Thus Miki can only play this card if she has played the Emperor and has the crown on. She cannot call on the Death Card or the Hangman Card if while this card is active.
Stamina Cost: 6
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#20 Judgment Card Set
- Spoiler:
- Card Reading #:
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#21 The World Card Set
- Spoiler:
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#0 The Fool Card Set
- Spoiler:
- Card Reading #: The Fool
Description: Miki pulls the card out and explains what this reading does. After the reading is finished the card will dissolve into nothingness. The first manifestation of the card is a mark that appears below the targets eyes. It looks as if they have been tattoo'd with a upside down triangle below their eyes. The second manifestation of the card is a Jesters Hat. This hat is a small version of one that would be placed on top of a real jesters head, but the hat rests gently and slightly off center of the targets head.
Effects/Duration:
This card reading causes the target to break into a hysterical and violent bout of laughter. This laughter has two effects. It causes every single muscle in the targets body to seize and convulse violently. The second effect this has on the target is the inability to maintain a technique/ability. If they are trapped by this card their technique will be immediately canceled. This does not cause a first or second release to revert back to its sealed form, it just disrupts "maintainable" techniques or abilities.
Drawbacks:
The Fool Demands Entertainment in order to make use of his abilities. Because of the demand Miki must be able to hit the target or the card will backfire and effect her in turn. If a person's Spirit stat is 0- plus 19 of Miki's the card will succeed, but they will be able to control the effects, but their maintained ability/tech will be canceled. If they are 20 spirit or higher they will completely ignore the technique and the Fool will attack Miki.
If you are effected by The Fool, you can break this by feeling feeling pain. Once an attack that renders any damage, this technique will be canceled.
Stamina Cost:
-3 Stamina
Card Reading #:
Description:
Effects/Duration:
Drawbacks:
Card Reading #: The Raised Fool
Description:
Miki will pull the card and explain briefly what it does. When read this card will dissolve into nothingness. After this is done the target will become intoxicated, almost as if they were drunk to the point of total inebriation. During the drunkenness the target will see visions of a play. This play consists of clowns, string puppets and other circus type phantoms. All of these characters will act in front of them, but their play is something other than entertaining.
Effects/Duration:
The target see's a copy of them laying on a table, strapped to a wall, or become a string puppet. The act entails the target being killed by various Circus accidents. Being stabbed multiple times by a dagger throwing clown, being trampled by live meri-go-round horses, catching on fire as a string puppet. The list goes on. Once the 'entertainment' is finished the target will see the damage effects on their own body and will feel the pain of what has happened. This doesn't mean they actually have the effects happen, but their brain simulates the pain and damage that they had just seen.
This illusion will be maintained for 2x of Miki's post.
Drawbacks:
The Raised Fool Demands an Audience for payment. Miki cannot do anything for 2x posts that is if the card reading is effective or not. During that time Miki will not be able to move, speak or see anything. If a person's spirit stat is 20 or higher than Miki's they will not be effected by this technique. If it is even to or +19 of Miki's they will be effected, but the images will not disturb them, nor will the secondary effect happen.
Stamina Cost:
-6 stam
Re: Tenshi, Miki
Little sister/cousin your techniques are approved.
Izumi Tenshi- Human
- Strength : 30
Posts : 121
Join date : 2011-10-01
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